Assassin
- Scorpion Wire: no longer has half-range. Changed functionality to: "Target foe is teleported to your location and knocked down."
- Shroud of Silence: changed functionality to: "For 5..20 seconds, target player cannot send chat messages."
Dervish
- Increased duration of all Avatar skills to 40..70 seconds.
- Avatar of Grenth: changed functionality to: "For 10..90 seconds, your attacks steal 1..2 enchantments from any foe you hit and apply those enchantments to you."
Elementalist
- Sandstorm: now deals 10..30 more damage if the caster is standing in a sandy area.
- Searing Flames: removed Burning condition.
Mesmer
- No changes.
Monk
- Ray of Judgment: Removed Burning condition, increased damage to 10..90.
Necromancer
- Animate Flesh Golem: removed the single-golem limit.
Paragon
- Fallback!": Now ends if target ally is not moving away from a foe.
- "Incoming!": Now ends if target ally is not moving away from a foe.
- "It's Just a Flesh Wound!": This skill can now be used while dead.
- "The Power is Yours!": changed functionality to: "Sacrifice all Health. Until resurrected, 5 nearby party members gain +1..5 Earth Magic, +1..5 Fire Magic, +1..5 Air Magic, +1..5 Water Magic, or +1..5 Healing Prayers."
Ranger
- Beast Mastery: pets now have a chance of ignoring commands unless their master has a higher Beast Mastery rank than the pet's level.
- Equinox: Exhaustion duration is now based on the time of day.
Ritualist
- Signet of Ghostly Might: reverted functionality to: "For 10 seconds, target ally or foe does +10..35 damage. When this skill ends, that target is slain."
- Spawning Power: Weapon skills now last 50% longer for each rank of Spawning Power.
Warrior
- Bull's Charge: functionality changed to: "You Shadow Step to target foe and knock them down."
- Dwarven Battle Stance: duration is now based on the user's height.
- Gladiator's Defense: duration is now doubled in Random and Team Arenas.
Assassin
- Versteckte Trittnägel: now disables all your non-Assassin skills for 10 seconds.
- Schattenzuflucht: increased duration to 6 seconds.
Elementalist
- Wiederherstellungs-Aura: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."
Mesmer
- Ätherschmaus: increased Health per Energy drained to 20..65.
- Illusion der Eile: reduced the duration of the Crippled condition to 3 seconds.
Necromancer
- Verächtlicher Blick: increased casting time to 2 seconds.
- Verzauberungen entreißen: increased casting time to 2 seconds.
- Schicksalsklage: increased recharge to 15 seconds.
Warrior
- Verteidigungshaltung: decreased duration to 1..5 seconds; decreased armor gain to +10.
- Disziplinierte Haltung: decreased duration to 1..4 seconds; decreased armor gain to +10.
- Ablenkender Stoß: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
- Dreschen: decreased duration to 1..15 seconds.
- Siegel der Heilung: increased healing to 82..172.
- Urzorn: increased recharge to 15 seconds.
- Schildhaltung: decreased duration to 1..6 seconds.
- Soldaten-Verteidigung: decreased duration to 1..5 seconds.
Ranger
- Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."
Ritualist
- Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31.
- Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."
Assassin
- Zeichen der Unsicherheit: now disables your non-Assassin skills for 10 seconds.
Mesmer
- Siegel der Demut: now disables your non-Mesmer skills for 10 seconds.
Necromancer
- Mutlosigkeit: reduced Health degeneration to 0..3.
- Bleibender Fluch: reduced Health degeneration to 0..3.
- Leiden: reduced Health degeneration to 0..3.
Ritualist
- Schützend war Kaolai: reduced armor bonus to 10.
Warrior
- Urzorn: reduced movement speed boost to 25%.
Assassin
- Handflächenschlag: decreased Crippled duration to 1..5 seconds; decreased damage to 10..65.